Last updated on Jul 30, 2024 at 19:00by Seksixeny
This guide will focus on rankings for the Arena, where 2v2, 3v3 and 5v5matches occur. Doing well increases your team's rating, and the higher you go,the more points will be gained upon the weekly reset. These points can then beused to buy arena gear, which mirrors PvE gear in item level, but with some itembudget allocated to Resilience and PvP-oriented set bonuses.
We will be listing and ranking some of the best arena compositions forthe 2v2 arena bracket in this guide. These compositions rely on having asynergistic combination of abilities that can put pressure on opponents and deflectincoming aggression successfully, and we will be offering a brief explanation oneach.
Feel free to also consult the 3v3bracket and 5v5 brackettier lists, as well as our PvP DPSand PvP Healer rankings in orderto learn more about the advantages and disadvantages of each class andspecialization when individually assessed.
In this guide, we will be presenting the compositions that form "the meta" ofCataclysm's Arena in the 2v2 bracket.
The meta changes over time, but it will naturally change less and more slowlyin a game as well understood as Cataclysm Classic. We will also be getting the finaltalent balance of Cataclysm right away, and thus most of the changes will come fromhaving better gear for classes that scale well as we progress in tiers. To givea practical example, Casters will not have immediate access to their
Dragonwrath, Tarecgosa's Rest legendary right away, making them much weaker in the first phase than they will be by the end of Firelands.
While most compositions have a favored healer, alternative healers can oftenbe employed to some degree of success, especially as healers are significantlymore versatile and capable with Cataclysm talents and spells. Also, note that withineach tier the compositions are not listed in order of power.
2.
Cataclysm 2v2 Arena Tier List
2v2 is generally considered an unbalanced bracket, where only a few classesand compositions rule at the top, but even then there are good compositions foralmost all classes and specializations, and a lot of diversity at the top!
Restoration Shaman are particularly notable for bringing great instant cast healing, crowd control and disruption in a single package, making them very strong with any other class, even when not explicitly listed below.
2.1.
Best Cataclysm Arena Compositions for 2v2
The best 2v2 team compositions have both strong defensive and offensivecapabilities, and generally are composed of classes whose crowd control (CC) doesnot share diminishing returns (DRs), facilitating setups. These teams also tendto have very few bad matchups or counters.
This list will be adjusted over time as teams match against each otherin Cataclysm Classic.
Composition | Strengths | Weaknesses |
- Retribution Paladin
- Unholy Death Knight
| - High damage and constant pressure with
Death Grip, Necrotic Strike, and Chains of Ice, as well as double heavy burst damage cooldowns; - Great utility with Retribution off-healing,
Cleanse, Hand of Freedom, and Hand of Protection. | - Double melee allows for enemy kiting, as the main gap closer is
Death Grip which has a relatively long cooldown. |
| - Huge burst damage potential with
Shadow Dance and Hunter short cooldown shots; - Excellent mobility from
Disengage, Rogue cooldowns, and Master's Call; Widow Venom and Wound Poison ensure enemy team has always their heals weakened. - Excellent double lockdown with
Scatter Shot into Freezing Trap, Blind and Rogue stuns; | - Low self-sustain capabilities;
- Limited offensive dispel from
Tranquilizing Shot lowers pressure potential against some compositions. |
| - Priest brings high offensive and defensive abilities, including the ability to remove most crowd control from the Rogue and themselves;
- Being able to remove many slows, damage-over-time effects, and
Faerie Fire can often allow the Rogue to re-stealth many times during a match, especially if not focused. | - The low survivability of Priest makes them a good target to train for most compositions, requiring heavy peeling from the Rogue.
|
- Feral Druid
- Discipline Priest
| - Strong crowd control chains with
Predatory Strikes instant Cyclones into Psychic Scream; - Feral has great mobility, damage, and
Infected Wounds's powerful slow, as well as Curse and Poison dispel; - Priest can contribute damage during CC chains and can remove diseases and friendly or enemy magic debuffs, perfectly complementing the Feral Druid kit.
| - Feral damage requires ramp time and
Cat Form, making this composition have to pick between damage or defense against heavy Physical compositions; - Damage requires melee uptime, which can be disrupted by enemy CC and certain classes with high mobility.
|
- Unholy Death Knight
- Holy Paladin
Alternative healers: | - High damage and constant pressure with
Death Grip, Necrotic Strike, and Chains of Ice; - Good mobility through
Cleanse and Hand of Freedom. | - Difficult to keep healer alive when focused as Death Knight's peel is limited;
- Very limited crowd control.
|
- Retribution Paladin
- Marksmanship Hunter
| - Excellent survivability with off-healing,
Sacred Shield, Divine Shield, and Hand of Protection; - Excellent mobility from
Disengage, Hand of Freedom, and Master's Call; Widow Venom plus Retribution Paladin burst for high pressure. - Excellent CC chains with
Scatter Shot into Freezing Trap and Hammer of Justice into Repentance; | - Limited healing and self-sustain capabilities;
- Limited offensive dispel from
Tranquilizing Shot lowers pressure potential against some compositions. |
- Warlock
- Restoration Shaman
| - Multiple interrupts and
Fear and Hex do not share diminishing returns; - High spread pressure through Affliction dots and dispel protection from
Unstable Affliction; - Dispels and disruption from both Warlock and Shaman.
| - Lack of mobility;
- Weak against Warrior comps;
- Low burst damage.
|
- Marksmanship Hunter
- Discipline Priest
| - Very long CC chain with
Scatter Shot into Freezing Trap and Psychic Scream into Mind Control; - Good survivability and peeling capabilities as well as a
Mortal Strike effect with Widow Venom. | - Can be difficult to fend off double DPS pressure, especially if Hunter can be disarmed, which prevents the use of
Deterrence; - Overall damage output is not huge, relying on the long CC chain to land kills.
|
- Retribution Paladin
- Enhancement Shaman
| - Can remove anything but Curses with
Cleanse and Purge; - Great utility with double off-healing, totems,
Hand of Freedom, and Hand of Protection; - Incredible offensive potential with
Windfury Totem and other melee buffs, as well as Purge. | - Vulnerable to
Mortal Strike comps as much of the defensive power comes from limited off-healing; - Double melee allows for enemy kiting, as both classes lack reliable gap closers and slows.
|
| - Great burst damage on opener;
- Multiple interrupts and CC options.
| - Low healing and personal survivability;
- No spread damage or way to deal with
Divine Shield. |
3.
Other Cataclysm Arena Compositions for 2v2
While the teams listed above are, arguably, the best ones in the current meta,there are plenty of other strong options as well, which we will list below. Ifyour desired composition is not on this list, it is likely because it lags furtherbehind the current state of the meta.
This list, as all others in this page will be adjusted over time, as teamsmatch against each other in Cataclysm Classic.
Composition | Strengths | Weaknesses |
- Arms Warrior
- Restoration Shaman
| - Incredible offensive potential;
- Excellent at pinning targets.
| - Vulnerable to root effects and curses;
- Limited crowd control.
|
- Arms Warrior
- Holy Paladin
| - High damage alongside
Mortal Strike for extra pressure; - Good mobility through
Intercept, Cleanse, and Hand of Freedom; - Double Plate increases survivability against Physical damage comps.
| - Paladin healing is vulnerable to interrupts and offensive dispels;
- Limited crowd control.
|
| - Strong crowd control chains with
Polymorph into Psychic Scream and double silences with Counterspell and Silence; - Decent survivability if Mage escape tools and
Ice Block are used well, as Shadow can rely on Dispersion; - Very high burst damage windows during
Deep Freeze. | - Low healing and survivability if caught off-guard;
- Damage output is vulnerable to silences and line-of-sight.
|
- Frost Mage
- Discipline Priest
| - Strong crowd control chains with
Polymorph into Psychic Scream and double silences with Counterspell and Silence; - Decent survivability if Mage escape tools and
Ice Block are used well, as Shadow can rely on Dispersion; - Very high burst damage windows during
Deep Freeze. | - Low healing and survivability if caught off-guard;
- Damage output is vulnerable to silences and line-of-sight.
|
| - Strong crowd control chains with
Sap into Psychic Horror into Psychic Scream into Silence alongside Rogue stun lock combos; - Very high burst damage windows during Rogue stun locks.
| - Low healing and survivability if caught off-guard;
- No way to remove poisons or curses can be troublesome against certain compositions.
|
| - Double stealth ensures strong openers, and both classes have a lot of crowd control abilities to capitalize on a strong start;
- Balance Druid and Rogue have insane burst damage capabilities, allowing their opener to easily translate into a quick win.
| Cyclone and Blind share DR in Cataclysm, making prolonged CC setups much harder to execute; - No offensive or defensive dispels, lowering the survivability against classes such as Frost Mage.
|
- Arms Warrior
- Restoration Druid
| - Great durability;
- Easy to drink for Restoration Druid.
| - Low overall damage;
- Warrior CC vulnerability can leave Restoration Druid exposed for extended periods.
|
| - Strong damage all around;
- Multiple interrupts and CC options.
| - Weak healing and survivability capabilities;
- Limited dispel from
Devour Magic. |
| - Double stealth ensures a favorable opener;
- High mobility and multiple CC options from both classes.
| - Restoration Druid options for damage dealing in Cataclysm are non-existent and
Feral Charge is too low on the tree to be taken; - No offensive or defensive dispels, lowering the survivability of the Rogue especially.
|
- Warlock
- Restoration Druid
| - Strong burst damage with
Chaos Bolt; - Strong crowd control with
Seduction + Fear and Cyclone. | - Limited dispel from
Devour Magic; - Warlock and their pet are obvious targets with low mobility and survivability.
|
No matter what class or specialization you play, there is always a strong teamcomposition you can utilize. Every team has a weakness and it is important toknow them. Teams and their weaknesses can change frequently throughout a season.If there is a team comp that is missing, please let us know in thecomments so we can add it to the list.
Feel free to check out our 3v3 and 5v5 arena tier list / comp guides as wellif you are interested in those brackets:
3v3 Arena Tier List 5v5 Arena Tier List
- 30 Jun. 2024: Reviewed for Phase 2.
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